Dev Letter: Rustle/Rattle Sounds Improvement :: Gamer Maps

Hi everyone,

Among the gameplay balance updates we released in the latest patch (Patch 27), we’ve made improvements to the sounds generated by a character’s movement, which is a crucial sound for gameplay. To provide detailed information about the Rustle/Rattle changes, we would like to explain the changes in depth and give some before and after examples.

Previous Character Movement Sounds

To constantly improve the realistic elements in PUBG, our DEV teams recently turned their attention to the sounds generated by character movements. Previously, when a character sprinted at full speed, the character would emit a fixed number of rustles/rattles using the shift key. The video below is a good example of this.
https://www.youtube.com/watch?v=P1EORFyDGVg

As you can see in the video above, the character was still making rustling noises in the early game, even before it had any gear. There were cases when no rustling sounds were emitted when walking and walking slowly.

To more realistically simulate these situations, we’ve modified the sounds to make them more natural, while trying to disrupt the game as little as possible*. As part of these changes, we’ve also worked on improving the sounds of character movements in general.

*Based on recent feedback from the test server, we confirmed that the volume of the updated sounds was too loud, causing gameplay damage. We followed this up with a hotfix last week.

Improved character movement sounds

The general improvements we’ve made to hissing/rattling noises are listed below.

  • Only weapons (excluding pistols) and backpacks will emit hissing/rattling noises.
    • Pistols and melee weapons do not emit any rustling/rattling noises.
  • Rustle/Rattle sounds are at their highest volume while sprinting (using the Shift key).
    • During normal running, noise/rattle sounds are played at a lower volume.
    • Zipper/rattle sounds are barely audible when walking or crawling slowly.
  • Overall audible range of screeching/rattling noises is lower than footstep noises.

To better illustrate the changes, we’ve created a few video examples showing the above situations.

  • Characters without any major equipment will no longer emit any rustling/rattling noises.

https://www.youtube.com/watch?v=dzcFrdCNA5s

  • As for weapons, there is a different rustle/rattle sound when you carry a weapon on your back and hold one in your hands. Holding a weapon will be a little louder.

https://www.youtube.com/watch?v=jGW6WlV-Cek

  • Improved realism of sounds emitted by characters wearing backpacks.

https://www.youtube.com/watch?v=E_dS4OS1MPM

  • If you’re holding a pistol, carrying a secondary pistol, and carrying a backpack, you’ll emit all three sounds of the hiss/rattling simultaneously.

https://www.youtube.com/watch?v=oaprur9fY20

As mentioned, the goal here was to make character sounds a bit more realistic. This may seem like a relatively subtle change, but we believe sound is one of the most important elements in PUBG, so we wanted to make sure everyone understood the changes we were making. These changes are part of Update 27, which is now on live servers. As always, we look forward to your feedback on this patch and anything else we can do to improve the realism, quality, and balance of the game.

Thank you,

-The PUBG Team

Updated: March 16, 2022 — 7:22 pm

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